Showing posts with label pixelspace. Show all posts
Showing posts with label pixelspace. Show all posts

3.12.2008

pixelSPACE rotated module

Renderings of two modules, one rotated.
Night and Day


3.11.2008

pixelSPACE Dual Module



Couple of renderings of pixelSpace with two modules and lexan surround. I horribly screwed up the scaler material and as a result they've turned into noise. The pixels have been constrained to one area to form more of a cloud than a cavity in this version. Lights are suspended within the pixel cloud to give it a glow at night.

3.10.2008

pixelSPACE structure mockup


More renderings of the pixelSpace concept, combining structure with existing interior.
Night and Day. (probably need a better steel material. hmmm...)


The thing I like about this rendition is the amount of possibilities it affords. When combined with another unit the look of the entire design changes. Another module could be added on virtually and side and in most directions based upon need and site. The Lexan panels can also go on any or all of the open sides. Combined with the shifting nature of the "pixels" and adaptability is the name of the game on this one.


I need to add the lexan panels to the renderings as well as a variety of artwork. Looks like part of the concept is to keep it "secure"

pixelSPACE Structure tests



I'm contemplating the idea of using a folded plane as the structure as opposed to the sheets of lexan do to access and structural issues. Also messing with modular construction to allow for both of the suggested sizes.

2.29.2008

pixelSPACE with Lighting



Some quick renderings of the partially finished model now with lighting in the canopy. I'm not liking the lexan in daylight, may be important to remove walls entirely and support some other way. I do really like how everything looks at night the pixels create a real nice filter for the light.

2.23.2008

pixelSPACE CONCEPT RENDERING


Here's one of the first concept renderings of pixelSPACE using 3/4" lexan as the structural system, still some serious lateral issues. The form itself still needs to be worked out in a way that appears more 3D rather than a random scattering. Other possibilities include a central tree structure system rather than having all the structure at the exterior walls. The small scale tests (to be posted later) I've done of the pixel strands seem to work and I really think the space would seem immersive and interactive.
But, I worry about the strands extending through blank areas which may cut down on the sculptural feel of the space.

2.22.2008

Initial Sketch pixelSPACE v1


Here's the initial concept sketch for pixelSpace.
Also registered for TOGS today....