2.12.2008
pixelSPACE v1
Interior Rendering of pixelSPACE v1, as I've taken to calling it.
The concept is interesting enough I may do a couple of different versions to explore the idea.
At the moment this model doesn't really reflect the 3D form on the inside that I want it to, but it does show the concept and the feeling of being surrounded by all these balls.
Came up with a very simple system this weekend for controlling location of "pixels" and began work on a small physical model, which wasn't as easy as I thought it would be.
tags:
interactive architecture,
TOGS
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment