2.12.2008

pixelSPACE v1


Interior Rendering of pixelSPACE v1, as I've taken to calling it.
The concept is interesting enough I may do a couple of different versions to explore the idea.

At the moment this model doesn't really reflect the 3D form on the inside that I want it to, but it does show the concept and the feeling of being surrounded by all these balls.
Came up with a very simple system this weekend for controlling location of "pixels" and began work on a small physical model, which wasn't as easy as I thought it would be.

1.25.2008

ToGS Update

So I found out that the volume study I did wasn't quite right the second volume is 20' long, not tall.


I also came up with, what I think, may be a fairly compelling idea. I'm focusing on making hte space interactive with all the elements of the program but with out using any form of electronics, due to budget and other factors. I'm trying to think of the volume as a 20x20x24 pixel volume that can be reconfigured to whatever 3D complex form I want. The exterior always remains the same but the interior made up of 1000s of white balls, can be shifted depending on need. All the balls hang on strands from the roof, if the roof is open to the sky you should get a nice filtering of light inward. Because all of these "pixels" hang on strands they move and deform when people walk through them, they'll also be affected by the wind and the elements. Here's an early test rendering, I'm more just testing if ACad can handle all these spheres at once. It's a little blurry but it should give you an idea of what I'm going for.

1.04.2008

TOGS Volumetric Study


There are two size options for the TOGS competition, I'm liking the scale and proportion of the taller one.