8.21.2008

Glutton for Punishment: Vol. 57 of ..

So I found a new competition to work on after this and it looks very, very promising.

Competition brief is located
here.
Due Date is between Oct. 10 and Oct. 15 2008

Competition Site is located here.

Ultimately this looks like a mixed use development that includes but isn't limited to; a hotel, the high speed rail stations, local transit stations, parking, and conference halls. All of this atop the existing historic Union Station in Chicago.

I plan on doing this one is anyone else interested?


Shop Shack Work Session Notes, Aug. 20

After much deliberation we've decided to take a three pronged approach as our deadline is approaching in under a week.
Sam will investigate using a singular wall-object that deforms into the necessary furniture.
Alexandra will be looking at whether we can create a large static form with just a few simple pivoting pieces inside of it.
Finally, I will be looking at designing the various pieces of furniture necessary and how to get those pieces to collect into one dense object.

We've decided to shift our focus more towards the requirements of the program and let that inform the design a little more than we have previously.
Requirements for those playing at home are:
-235 sf. max
-modular shelving wall 10ftx7ft min.
-Display units for merch.
-Desk for two people and registers, etc. 8ft min.
-Locking mechanism. (security)
-Everything should be adjustable, modular and flexible.


Work session 3Work Session aug 21Work session 2

8.20.2008

Shop Shack Revised

So, I went back to the earlier box and grass method and this time experimented with hanging the box from the ceiling. In this way we can close off the shop at night by having the box drop onto the various movable pieces of furniture and have gravity lock it in place.


This also allow us a lantern effect without having to add lights to the room. All the furniture within the box would be on casters and be able to shift and move as necessary. It also seems like an interesting idea to have the back of the furniture pieces have graphics on them to integrate our super graphics concept.


The 3D model still needs a little work to really pop out as a form (as well as modeling the furniture), but here's the initial sketch.
More after tonight's meeting...